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	<title>Negatendo.Net</title>
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	<link>http://negatendo.net/blog</link>
	<description>Everywhere with LOLercopter</description>
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		<title>This Blog is Alive</title>
		<link>http://negatendo.net/blog/2011/09/16/this-blog-is-alive/</link>
		<comments>http://negatendo.net/blog/2011/09/16/this-blog-is-alive/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 19:49:48 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1652</guid>
		<description><![CDATA[A friend asked me the other day, &#8220;What&#8217;s up with your blog? Is it dead?&#8221; Of course not. It&#8217;s alive and well. And when I have something to post, I will post it. You&#8217;ve probably read this before: &#8220;I haven&#8217;t posted in a year, therefore you must think I&#8217;m dead,&#8221; and then the author proceeds [...]]]></description>
			<content:encoded><![CDATA[<p>A friend asked me the other day, &#8220;What&#8217;s up with your blog? Is it dead?&#8221;</p>
<p>Of course not. It&#8217;s alive and well. And when I have something to post, I will post it.</p>
<p>You&#8217;ve probably read this before: &#8220;I haven&#8217;t posted in a year, therefore you must think I&#8217;m dead,&#8221; and then the author proceeds to apologize for that fact in an utterly pointless post meant to fill the space.  No one thought you were dead, dude.  We follow you on Twitter.</p>
<p>If your goal is to run a &#8220;pro-blog,&#8221; with consistent readership and somehow make money, OK, I can see how you feel an obligation to post on a regular basis. But most people who blog this aren&#8217;t that. They&#8217;re people who have real jobs and lives, and because they have these real jobs and lives, they sometimes have something really important or interesting to tell the world, and they use their blog to do that.  In my opinion that&#8217;s the best kind of blog anyway.  The meaningful blog.  So, stop stressing. I&#8217;ve got your RSS feed, homes.  I&#8217;ll know when you post.</p>
<p>When you&#8217;ve got something to say, blog about it. Otherwise don&#8217;t. The purpose of blogging is not to make noise.</p>
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		<title>Oops I Lost the Game</title>
		<link>http://negatendo.net/blog/2011/08/05/oops-i-lost-the-game/</link>
		<comments>http://negatendo.net/blog/2011/08/05/oops-i-lost-the-game/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 12:31:31 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1637</guid>
		<description><![CDATA[New Twitter game: Post a 140 character tweet. Each subsequent Tweet should use one less character. Your last should be your favorite letter. I'm actually going to do it. That previous Tweet was exactly 140 characters. And this one will be exactly 139. See the game? Let's play it. What I mean is I'm going [...]]]></description>
			<content:encoded><![CDATA[<pre>
New Twitter game: Post a 140 character tweet. Each subsequent Tweet should use one less character. Your last should be your favorite letter.
I'm actually going to do it. That previous Tweet was exactly 140 characters. And this one will be exactly 139. See the game? Let's play it.
What I mean is I'm going to make the next Tweet one character shorter than the previous. Apologies if that wasn't very clear the 1st time
And no, skipping out on punctuation is not cheating, so stop oppressing me with your cultural mores about your proper English "grammar."
Whoa! @toodledo redesign just blew my *mind.* Much more efficient and looks great too. Toodle-ing my dos in a whole new way. Nice work!
Friend who works checkout at King Soopers couldn't say hi last night because he would fall behind on the checker leaderboard. No joke.
Is the message of this commercial really that you can celebrate human expression by experimenting with some flavored coffee creamers?
Getting totally used to this new natural showering technique. Hard to find a waterfall every morning though. Well, one that is free.
At a bike rodeo at the Denver County Fair. Can't hear what the MC is saying.. something about the x-games, the troops, and America.
For every 1 time my iDevice makes me look smart by autocorrect-adding diacriticals it makes me look dumb twice with the wrong its.
Today I stopped working at 2 and played more sc2 matches than yr mom has fat folds. Likely more this weekend, so buy her a donut.
I see. The main reason people stop playing video games is to make money, aka "jobs." Now you can make money a game. GG Blizzard.
The robots slowly raises its gun, pointing it at the last remaining human, when suddenly it bleats, "CAT-LIKE TYPING DETECTED."
Scrabble is a bad game. Memorization of a fixed set of arcane words plus luck of the draw and you win. Plus I suck at it so <img src='http://negatendo.net/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />
A visit to my optometrist means a visit to where I grew up, which means a visit to this old doughnut joint and it is dying...
Thanks 2 ESPN Xbox app for demonstrating to me the single most pointless thing to put on my TV: WSOP reruns with no hole card.
</pre>
<p>Maybe next year.</p>
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		<title>Confession Time</title>
		<link>http://negatendo.net/blog/2011/07/17/confession-time/</link>
		<comments>http://negatendo.net/blog/2011/07/17/confession-time/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 02:20:22 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1631</guid>
		<description><![CDATA[Ok this is going to be hard but here it goes. I actually am a sophisticated, multi-platform spambot that has been subtly attempting to influence your purchasing decisions for years. I hope we can still be friends. Gotta&#8217; say though, damn has the money been good&#8230;.]]></description>
			<content:encoded><![CDATA[<p>Ok this is going to be hard but here it goes.</p>
<p>I actually <strong>am</strong> a sophisticated, multi-platform spambot that has been subtly attempting to influence your purchasing decisions for years. </p>
<p>I hope we can still be friends. </p>
<p>Gotta&#8217; say though, damn has the money been good&#8230;.</p>
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		<title>Why I Like MLKSHK</title>
		<link>http://negatendo.net/blog/2011/05/16/why-i-like-mlkshk/</link>
		<comments>http://negatendo.net/blog/2011/05/16/why-i-like-mlkshk/#comments</comments>
		<pubDate>Mon, 16 May 2011 15:52:30 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1568</guid>
		<description><![CDATA[Andre Torrez and his wife Amber went out on their own to form a company called Simpleform and, as of last Friday, are now allowing anyone to sign up for their first product, called MLKSHK. (MLKSHK&#8217;s disemvoweled name referencing of course to (what was originally) &#8220;&#8230;an alcoholic whiskey drink that has been described as a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="https://twitter.com/#!/torrez">Andre Torrez</a> and his wife Amber went out on their own to form a company called <a href="http://www.simpleform.com/">Simpleform</a> and, <a href="https://twitter.com/#!/mlkshk/status/69159984528769024">as of last Friday</a>, are now allowing anyone to sign up for their first product, called <a href="http://mlkshk.com">MLKSHK</a>. (MLKSHK&#8217;s <a href="http://en.wikipedia.org/wiki/Disemvoweling">disemvoweled</a> name referencing of course to (what was originally) &#8220;&#8230;an alcoholic whiskey drink that has been described as a &#8216;sturdy, healthful eggnog type of drink, with eggs, whiskey, etc., served as a tonic as well as a treat,&#8217;&#8221; [<a href="http://en.wikipedia.org/wiki/Milkshake">Wikipedia</a>]. (Old-Fashioned MLKSHK)</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2011/05/Capture1.png"><img src="http://negatendo.net/blog/wp-content/uploads/2011/05/Capture1-300x241.png" alt="" title="MLKSHK" width="300" height="241" class="alignnone size-medium wp-image-1605" /></a></p>
<p>On MLKSHK, you share pictures and embedded video with others via conversations similar to the way Twitter works, connecting and communicating with friends and so forth, but with more breathing room.  There is the ability to add long descriptions and even <a href="http://mlkshk.com/p/WCD">engage in conversations about the important topics of the day</a> via comments, aggregated onto a single conversations page for ease of use, in something reminiscent to what was best about blogging. (Strawberry MLKSHK.)</p>
<p>Comparasons to Tumblr are obvious, but it just seems to do the core of what Tumblr does right better. I&#8217;ve never really enjoyed Tumblr, and personalization is a boring and unfun feature, among other things.  (I&#8217;ll spare you my Tumblr rant.)</p>
<p>What sets MLKSHK apart from everything else though is that MLSKHK is apparently designed to be self-sustaining. It costs money. Right now.  As a subscription product. </p>
<p>Of course MLKSHK free for those who just want to play. If you subscribe, you are granted access to things like turning on RSS feeds (although the joy in the site is using it itself &#8211; which behaves nearly like an RSS reader) as well as the ability to form additional shakes (topical groups that you can invite others to help with, such as <A href="http://mlkshk.com/loopinggifs">this one I made</a>). You are essentially asked pay only if and when you want to get more out of it. (Vanilla MLKSHK.)</p>
<p>But make no mistake, it is a toy. It is supposed to be fun. The cheerfulness of the design, literally inhabited with a variety of cartoon-like characters, are there to remind us of this.  And it is indeed fun.   (Chocolate MLKSHK.)</p>
<p>It makes you realize that was lost with Twitter&#8217;s new design was a lot of the fun.  Look at how serious Twitter is taking itself now:</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2011/05/Capture.png"><img src="http://negatendo.net/blog/wp-content/uploads/2011/05/Capture-300x143.png" alt="" title="New Twitter" width="300" height="143" class="alignnone size-medium wp-image-1569" /></a></p>
<p>&#8230; as opposed to old Twitter:</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2011/05/B4X.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2011/05/B4X-300x232.jpg" alt="" title="Old Twitter" width="300" height="232" class="alignnone size-medium wp-image-1570" /></a></p>
<p>That&#8217;s OK though. Twitter is basically like work now anyway.  Hell people are actually paid to Tweet.  Let Twitter be work if that&#8217;s what it wants to be. (<a href="http://en.wikipedia.org/wiki/Twitter_Revolution">Or save the world, to its credit.</a> )</p>
<p>Twitter is work. Blogs are work. Your RSS reader is work.</p>
<p><a href="http://mlkshk.com/booze-ahol">So what do you do after work?</a></p>
<blockquote><p>…an alcoholic whiskey drink that has been described as a ‘sturdy, healthful eggnog type of drink, with eggs, whiskey, etc., served as a tonic as well as a treat&#8217;</p></blockquote>
<p>TL;DR: <a href="http://mlkshk.com">MLKSHK</a> is the most fun thing on the internet since old Twitter.</p>
<hr />
<p>Addendum: The other 5 fun things on the internet ranked from most to least fun:</p>
<p>1. Old Twitter<br />
2. Blogs<br />
3/4. Flickr/Del.icio.us<br />
5. Forums</p>
<p>PS I am of course <a href="http://mlkshk.com/user/negatendo">negatendo on MLKSHK</a>.</p>
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		<title>Bolo</title>
		<link>http://negatendo.net/blog/2011/04/13/bolo/</link>
		<comments>http://negatendo.net/blog/2011/04/13/bolo/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 01:10:12 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1559</guid>
		<description><![CDATA[&#8220;Bolo is the Hindi word for communication. Bolo is about computers communicating on the network, and more important about humans communicating with each other, as they argue, negotiate, form alliances, agree stategies, etc.&#8221; en.wikipedia.org/wiki/Bolo_(video_game)]]></description>
			<content:encoded><![CDATA[<p><a href="http://negatendo.net/blog/wp-content/uploads/2011/04/Pillwar.png"><img src="http://negatendo.net/blog/wp-content/uploads/2011/04/Pillwar.png" alt="" title="Pillwar" width="519" height="367" class="alignnone size-full wp-image-1560" /></a></p>
<blockquote><p>&#8220;Bolo is the Hindi word for communication. Bolo is about computers communicating on the network, and more important about humans communicating with each other, as they argue, negotiate, form alliances, agree stategies, etc.&#8221;</p></blockquote>
<p><a href="http://en.wikipedia.org/wiki/Bolo_(video_game)">en.wikipedia.org/wiki/Bolo_(video_game)</a></p>
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		<title>Ladies and Gentlemen, Gabe Newell</title>
		<link>http://negatendo.net/blog/2011/04/13/ladies-and-gentlemen-gabe-newell/</link>
		<comments>http://negatendo.net/blog/2011/04/13/ladies-and-gentlemen-gabe-newell/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 00:55:52 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1557</guid>
		<description><![CDATA[Get The Potato Sack and join in on the one-of-a-kind limited-time crossover sleuthing game event of the season! 13 indie games, each just updated with portal 2 content! Plus, if you own all 13 of the games in this pack (or purchase this pack), get a special Team Fortress 2 potato hat and a special [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Get The Potato Sack and join in on the one-of-a-kind limited-time crossover sleuthing game event of the season! 13 indie games, each just updated with portal 2 content! Plus, if you own all 13 of the games in this pack (or purchase this pack), get a special Team Fortress 2 potato hat and a special skin in Portal 2 co-op.</p></blockquote>
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		<title>Quit Invading My Privacy While I Film My Reality Show</title>
		<link>http://negatendo.net/blog/2010/11/05/quit-invading-my-privacy-while-i-film-my-reality-show/</link>
		<comments>http://negatendo.net/blog/2010/11/05/quit-invading-my-privacy-while-i-film-my-reality-show/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 19:54:52 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1548</guid>
		<description><![CDATA[The true threat of having the social web &#8220;invade&#8221; your privacy isn&#8217;t that its going to end up getting your house robbed (e.g. make excessive information available to the general public), but that it&#8217;s going to make it harder for you to control your personal mythology. Facebook is a system for creating a profile &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>The true threat of having the social web &#8220;invade&#8221; your privacy isn&#8217;t that its going to end up getting your house robbed (e.g. make excessive information available to the general public), but that it&#8217;s going to make it harder for you to control your personal mythology.  </p>
<p>Facebook is a system for creating a profile &#8211; an optimized, aggregated, understanding of a single person.  This, as its modus operandi, is brilliant because it works just swell as a part of something like, say, a targeted advertising network.  </p>
<p>Of course this idea alone is flawed. When those pictures of you doing a nude keg stand become a part of your profile, and everyone sees them, cue the backlash.</p>
<p>For Facebook this can&#8217;t be fixed with a change in the information Facebook takes in &#8211; this would break their whole idea &#8211; so it has to be managed with a change in the way information is pushed out.  This is why the real way Facebook addressed its privacy problems wasn&#8217;t by altering that thousands-of-words document you&#8217;re supposed to read before you sign up and every time it changes, but by adding features that allow you to show/hide select information to select groups and so forth.</p>
<p>So, take what you want Facebook, but just let me control what people see.  Let me create the myth I want to be.</p>
<p>Which is kind of sad, if I may be a bit innocent here.  Not the advertiser bit &#8211; can&#8217;t do much about that.  It&#8217;s sad that that&#8217;s what we want out of Facebook and the social web.  It means that the social web isn&#8217;t a place for self discovery or connecting with people (aka &#8220;being social&#8221;), it&#8217;s a place to be fake.  It&#8217;s a place to be the same, not different, as others. Homogenized. On a mass scale.</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/11/400px-Homogenizing_valve.svg_.png"><img src="http://negatendo.net/blog/wp-content/uploads/2010/11/400px-Homogenizing_valve.svg_.png" alt="" title="400px-Homogenizing_valve.svg" width="400" height="361" class="alignnone size-full wp-image-1549" /></a></p>
<p>The only people who will ever know what really makes us who we are will be, ironically, the advertisers.  I suppose they&#8217;re more than fine with that.  In fact, real self actualization, rather than product-created actualization, is their ultimate enemy anyway.  You are who you are because you like Pepsi.  Would you like to like Coke?</p>
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		<title>Fuck Politics Start a Corporation</title>
		<link>http://negatendo.net/blog/2010/11/03/fuck-politics-start-a-corporation/</link>
		<comments>http://negatendo.net/blog/2010/11/03/fuck-politics-start-a-corporation/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 17:53:28 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1543</guid>
		<description><![CDATA[It&#8217;s great and all that your favorite politician was elected or ballot issue was passed or not passed, but whether you won or lost it&#8217;s just not worth the tears because so very little will happen in the end. The truth is most politicians will milk the issues rather than fix them because that&#8217;s the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s great and all that your favorite politician was elected or ballot issue was passed or not passed, but whether you won or lost it&#8217;s just not worth the tears because so very little will happen in the end.  </p>
<p>The truth is most politicians will milk the issues rather than fix them because that&#8217;s the easiest path to their self-preservation.  This way of life is cleverly obscured by the shared belief that politicians already have a correct answer for everything, which of course none of them do.  This myth motivates the Teabaggers just as much as it does the Hilldogs.</p>
<p>And yes, lawmaking eventually happens, as that is the supposed &#8220;output&#8221; of politics, but lawmaking often breaks more than it fixes so it really isn&#8217;t the best investment of your time.  It&#8217;s worth keeping an eye on but that&#8217;s pretty much it.  If you really want to change things, start by accepting the world is too complex to have just one answer for everything, and then begin making real solutions for the things that <em>can</em> be fixed.</p>
<p>In other words, fuck politics, start a corporation.</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/11/business_people_jumping.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/11/business_people_jumping.jpg" alt="" title="business_people_jumping" width="300" height="300" class="alignnone size-full wp-image-1545" /></a></p>
<p>/rant</p>
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		<title>Is This Why Games Exist?</title>
		<link>http://negatendo.net/blog/2010/07/22/is-this-why-games-exist/</link>
		<comments>http://negatendo.net/blog/2010/07/22/is-this-why-games-exist/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 14:35:50 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1536</guid>
		<description><![CDATA[We&#8217;re happier when busy but our instinct is for idleness: Given that being busy makes us happier but that our instinct is for idleness, Hsee&#8217;s team say there is a case for encouraging what they call &#8216;futile busyness,&#8217; that is: &#8216;busyness serving no purpose other than to prevent idleness. Such activity is more realistic than [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bps-research-digest.blogspot.com/2010/07/were-happier-when-busy-but-our-instinct.html">We&#8217;re happier when busy but our instinct is for idleness:</a></p>
<blockquote><p>Given that being busy makes us happier but that our instinct is for idleness, Hsee&#8217;s team say there is a case for encouraging what they call &#8216;futile busyness,&#8217; that is: &#8216;busyness serving no purpose other than to prevent idleness. Such activity is more realistic than constructive busyness and less evil than destructive busyness.&#8217;</p></blockquote>
<p><a href="http://news.ycombinator.com/">[ via ]</a></p>
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		<title>Crackdown 2 and the Perils of Gameifying Everything</title>
		<link>http://negatendo.net/blog/2010/07/09/crackdown-2-and-the-perils-of-gameifying-everything/</link>
		<comments>http://negatendo.net/blog/2010/07/09/crackdown-2-and-the-perils-of-gameifying-everything/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 18:30:31 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1515</guid>
		<description><![CDATA[Is Crackdown 2 a veiled warning against creating game-mechanics for everything? Stay with me for a second for a bit of over-analysis. In Crackdown 2 (which, let&#8217;s face it, is really just &#8220;Crackdown 2.0,&#8221; so this applies to Crackdown 1 as well) you play as a cloned bionic called an &#8220;Agent&#8221; who is working for [...]]]></description>
			<content:encoded><![CDATA[<p>Is Crackdown 2 a veiled warning against <a href="http://negatendo.net/blog/2010/01/06/carrot-on-a-stick/">creating game-mechanics for everything</a>?</p>
<p>Stay with me for a second for a bit of over-analysis.</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/07/files.php_.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/07/files.php_.jpg" alt="Crackdown 2 Game Slave" title="files.php" width="450" height="283" class="alignnone size-full wp-image-1516" /></a></p>
<p>In Crackdown 2 (which, let&#8217;s face it, is really just &#8220;Crackdown 2.0,&#8221; so this applies to Crackdown 1 as well) you play as a cloned bionic called an &#8220;Agent&#8221; who is working for one of the apparent three forces fighting for control of the city (The Agency).  Now, there&#8217;s not much plot besides that &#8211; a point many of the game&#8217;s reviews have noted as a detriment to its &#8220;score&#8221; (hahahahaha).  It is clear, though, from various audio logs you find (yay, audio logs&#8230; sigh) that The Agency aren&#8217;t exactly the good guys, that there are other forces at work, blah blah blah blaaahhhhhhhhhh&#8230;.</p>
<p>The point being that the world might be complex, but you are stuck working for The Agency.  There is no choice in this matter.  (Well I haven&#8217;t yet completed the game &#8211; maybe there is a twist? Eh, probably not.) If you run off and try to kill the Peacekeepers (the police force), ignore objectives for too long, or purposefully fail at your missions, the Agency Director (always a voice in your head) will berate you and even has the capacity to punish you!</p>
<p>It&#8217;s kind of odd.  And what is even more odd about the Agency Director is that he appears to be <em>aware you are playing a game</em>. He will relish in the times that you earn an achievement (&#8220;Enjoy your achievement! You earned it!&#8221;), delight at your kills (&#8220;Your first Cell kill!  Feels good, doesn&#8217;t it?&#8221;), and mock your failures (&#8220;Haha fire burns, doesn&#8217;t it?&#8221;).</p>
<p>It&#8217;s possible to say this is where Crackdown 2 just gives up on having any semblance of story and just wants to be an entertaining game.  Nothing wrong with that.  You can still have a good game that way.</p>
<p>But what if this strange game-self-awareness is actually intentional?</p>
<p>What if the real reason your character has no real free will in Crackdown 2 is that he is essentially a game slave in &#8220;real life,&#8221; driven only by his desire to earn experience and achievements as they are dolled out by the self-serving Agency Director?</p>
<p>The game-within-a-game mechanics are designed to make your Agent unaware of the complexities of what they are doing.  Your Agent&#8217;s only intent is to complete objectives, earn experience and power, and leave a total path of death and destruction in his wake, just as The Agency wants it to be.</p>
<p>Also interesting are the civilians in the game. They seem aware of the game-like trick being played on your character, but unaware that they&#8217;re in a game themselves.  When I was playing it last night, a civilian on the street yelled: &#8220;What do you think this is your personal playground?  People live here you know!&#8221;</p>
<p>If this is true, then Crackdown 2&#8242;s theme implies that game mechanics can be used to disconnect the human brain from the real reasons for its decisions.  As long as one is constantly supplied with achievable, interesting, but totally meaningless, goals, the brain will push the body on to meet them.</p>
<p>Is the brain really capable of falling for such a trick?  Surely not all the time.  There are critical people out there who would no doubt say &#8220;no!&#8221; if they appeared one day in an Agency power suit.  But, well, how many people do you know of worked for 30 years at the same job just to be awarded with nothing more than a gold watch and a pat on the back?</p>
<p>Of course, it&#8217;s not like our brain <em>wants</em> to be fully aware of everything we do.  This is where things like <a href="http://www.epicwinapp.com/">Epic Win</a>, an iPhone app that links daily chores to xp and other game-like goals, are brilliant.  Daily household chores <em>are</em> mostly meaningless and simply not worth thinking about.  Using game mechanics to make them more interesting and fun makes perfect sense.</p>
<p>But what about killing other people?  Already, real war is becoming more robotic and disconnecting.  More game-like.  <a href="http://www.npr.org/templates/story/story.php?storyId=113996743">Apparently the jury is still out</a> on how dangerous that might be, but Crackdown 2&#8242;s vision of the future implies that it&#8217;s lethal.</p>
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		<title>Columbo Box Set</title>
		<link>http://negatendo.net/blog/2010/07/01/columbo-box-set/</link>
		<comments>http://negatendo.net/blog/2010/07/01/columbo-box-set/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 03:25:40 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1494</guid>
		<description><![CDATA[You do know that all that information you give Facebook they use against you, right? From your name and your age to your photos and everything else. They use it to create marketing and advertising perfectly targeted towards you and your friends. It&#8217;s totally evil! Ok, the above quote isn&#8217;t actually attributed to anyone. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>You do know that all that information you give Facebook they use against you, right? From your name and your age to your photos and everything else. They use it to create marketing and advertising perfectly targeted towards you and your friends.  It&#8217;s totally evil!</p></blockquote>
<p>Ok, the above quote isn&#8217;t actually attributed to anyone.  It&#8217;s more of a paraphrase.  A sentiment that you and I both have probably heard quite frequently as of late.  Now, my point here is not to directly defend Facebook and what it does, but if you think about it for a second, is that even possible?</p>
<p>To take your all of your personal information, no matter how expansive of a data set it might be, and use it to <em>perfectly</em> suggest a product that you will absolutely be helpless to purchase seems like an <a href="http://en.wikipedia.org/wiki/AI-complete">AI-complete problem</a> to me.  It would require computers to be as intelligent to people.  No matter how much data a system had to work with, how many cross-compares of similar demographics it could draw from, and how many habits it knows, it would never figure out that like my lawn mower in red, and he likes it it green.  At least not until it could know what it&#8217;s like to be human.  The truth is humans just end up being different in very boring, undefinable ways, no matter how similar their data might be.</p>
<p>For example, why are these oh-so-famous famous identical twins, who have nearly the exact same demographics, upbringing and everything, sporting different clothes and hairstyles?</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/07/olsen-twins-picture-1.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/07/olsen-twins-picture-1.jpg" alt="" title="The Olsen Twins" width="376" height="490" class="alignnone size-full wp-image-1496" /></a></p>
<p>The idea of using demographic information to perfectly target ads is probably very attractive to Facebook&#8217;s advertisers, to be sure.  That&#8217;s probably why they will do nothing to kill that myth.  I also have no doubt that targeted ads will be capable of making <em>better</em> suggestions then the television ever could.  I just think the paranoia just might not be worth it.</p>
<p>So if what artificial intelligence is solved?  Well the computer / robot uprising and the complete eradication of the human race will take place, of course.  No worries about being shown the most perfect pair of socks ever then.</p>
<p>And if you know what, even those real humans who know the equivalent of 1000 petabytes of data about you will still fail at making halfway good suggestions sometimes.  (&#8220;Uh yea, the sweater&#8230; uh&#8230;  is nice, Mom&#8230;.&#8221;)</p>
<p>Anyway. Just another reason to stop worrying and love the internet.  That&#8217;s all.</p>
<p>(The title for this post <a href="http://negatendo.net/blog/wp-content/uploads/2010/07/internet_forweb.jpg">comes from this comic</a>.)</p>
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		<title>whatthefuckshouldimakefordinner.com</title>
		<link>http://negatendo.net/blog/2010/04/30/whatthefuckshouldimakefordinner-com/</link>
		<comments>http://negatendo.net/blog/2010/04/30/whatthefuckshouldimakefordinner-com/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 19:51:44 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1492</guid>
		<description><![CDATA[I suppose you could say this is just a recipe randomizer, but it&#8217;s the f-bomb that makes it just special. whatthefuckshouldimakefordinner.com]]></description>
			<content:encoded><![CDATA[<p>I suppose you could say this is just a recipe randomizer, but it&#8217;s the f-bomb that makes it just special.</p>
<p><a href="http://whatthefuckshouldimakefordinner.com/">whatthefuckshouldimakefordinner.com</a></p>
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		<title>Choice Has Always Been an Illusion</title>
		<link>http://negatendo.net/blog/2010/04/24/choice-has-always-been-an-illusion/</link>
		<comments>http://negatendo.net/blog/2010/04/24/choice-has-always-been-an-illusion/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 20:47:34 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1488</guid>
		<description><![CDATA[To waste some time today I played some Super Mario Bros 3 on my Wii. I only made it trough three levels before I reached the first Toad House. Upon receiving the item from Toad I decided to investigate something I&#8217;ve wanted to know for, I don&#8217;t know, maybe 15 years. How exactly does the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/04/smb3_toad_house.png"><img src="http://negatendo.net/blog/wp-content/uploads/2010/04/smb3_toad_house.png" alt="" title="smb3_toad_house" width="256" height="240" class="alignnone size-full wp-image-1489" /></a></p>
<blockquote><p>To waste some time today I played some Super Mario Bros 3 on my Wii. I only made it trough three levels before I reached the first Toad House. Upon receiving the item from Toad I decided to investigate something I&#8217;ve wanted to know for, I don&#8217;t know, maybe 15 years. How exactly does the game decide what item you receive? I remember as a child that people playing Super Mario Bros 3 did the weirdest stuff in Toad Houses to improve their item karma. Running around, doing weird jumps, whatever.</p>
<p>Anyway, I really wanted to know when the game decides what item you receive and how it decides that. Does the game already know what item you receive as soon as you enter the Toad House? Are the items placed in the boxes when you enter the Toad House? Does it do any other weird stuff?</p></blockquote>
<p>The answer may horrify you.</p>
<p><a href="http://www.the-interweb.com/serendipity/index.php?/archives/127-Toad-Houses-Disassembled.html">Toad Houses Disassembled</a></p>
<p><a href="http://selectbutton.net">[ via ]</a></p>
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		<title>Total Immersion is Total Crap</title>
		<link>http://negatendo.net/blog/2010/03/11/total-immersion-is-total-crap/</link>
		<comments>http://negatendo.net/blog/2010/03/11/total-immersion-is-total-crap/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 00:29:54 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1447</guid>
		<description><![CDATA[&#8220;Total Immersion&#8221; is described as an artificially created sensory experience that you know isn&#8217;t real but leads you to be emotionally involved nonetheless. It&#8217;s typically used in describing a kind of mythical high-point for virtual reality hardware. The belief is that one day we will be able to plug our brains in to some device [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Total Immersion&#8221; is described as an artificially created sensory experience that you know isn&#8217;t real but leads you to be emotionally involved nonetheless.  It&#8217;s typically used in describing a kind of mythical high-point for virtual reality hardware.  The belief is that one day we will be able to plug our brains in to some device and immediately feel emotionally involved with what we experience.  We will be able to smell the flowers, taste the water, and it will be all just so <em>real</em>. Even though some part of our brain knows we&#8217;re just sitting in our easychair at home, our hearts will skip a beat. </p>
<p>The ironic thing is that total immersion, by definition, has already existed for pretty much forever.  Humans have a long legacy of created entertainments that have had the ability separate our souls from our bodies, our pain, and our lives &#8211; even if it is just momentarily.  From the first fire we ever gazed into to the best book we ever read, total immersion exists.  Yet video game makers are selling immersion snake-oil by the billions.  I&#8217;m talking about motion controllers, plug in guitars, 3D glasses, etc.  Even achievements.  These things have their place, to be sure, but perhaps it&#8217;s time to finally recognize them for what they are: hollow prophylactics substituting for a better created experience and our disbelief that video games are legitmate.</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/03/total-immersion-total-crap.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/03/total-immersion-total-crap.jpg" alt="" title="total-immersion-total-crap" width="299" height="692" class="alignnone size-full wp-image-1461" /></a></p>
<p>The Nintendo Wii was of course the OG of this whole thing. It&#8217;s success with so-called non-gamers was astounding. That said, if you weren&#8217;t a gamer before you got a Wii, then i&#8217;m guessing you were simply someone who didn&#8217;t have the time, imagination, or belief that video games could be immersive experiences.  No offense meant. I don&#8217;t hold this against you.  This was probably the &#8220;big idea&#8221; behind the Wii in the first place.  </p>
<p>I was right there with you.  I present a photo of my very tired significant other proudly showing our line ticket for a Nintendo Wii on release day:</p>
<p><a href="http://www.flickr.com/photos/negatendo/300932083/" title="Yes, We Got One :D by negatendo, on Flickr"><img src="http://farm1.static.flickr.com/121/300932083_ad4bd782e5_o.jpg" width="640" height="480" alt="Yes, We Got One :D" /></a></p>
<p>I too believed that the Wii would make video games themselves better experiences.</p>
<p>Of course, I was a pre-Wii gamer too.  I guess I forgot that I already had experienced many moments of immersion playing them throughout the years.  Here&#8217;s an example screenshot of a particularly memorable one (not actually taken by me but used to prove this point):</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/03/sh3review8991.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/03/sh3review8991.jpg" alt="" title="sh3review899" width="500" height="375" class="alignnone size-full wp-image-1471" /></a></p>
<p>Not exactly the most mind blowing and exciting looking thing is it?  It&#8217;s from Silent Hunter 3 &#8211; a video game that simulates a submarine.  This screenshot portrays a particularly sphincter-tightening moment where several enemy ships have been sighted on the horizon.  Oblivious to the grinding pain in my mousing arm, I am in an emotional panic, plotting an intercept course as quickly as I can.  Somewhere, off in the distance, my mother is saying something about me doing my homework&#8230;.</p>
<p>I truly hope the same moments are happening with &#8220;non-gamers&#8221; become gamers elsewhere, thanks to things like the Wii, because it means we can get over these fake total immersion pieces of crap and get down to really what will create better experiences: better games, and allowing ourselves to enjoy them for what they are.</p>
<p>Consider books. Books, for the most part, have no gimmicks. In fact, they may be one of the least gimmicky mediums ever. They are words on a page.  All of the immersion happens in your head, as you read and interpret/imagine what is happening.  I&#8217;m man enough to admit I have read books that made me cry.  So there&#8217;s your emotional involvement.  Why was that not total immersion?  Why do we think that only some kind of weird VR suit is the only way to feel total immersion?</p>
<p>One day we actually <em>will </em>have that magical machine we plug into that lets us smell the virtual flowers and taste the virtual water.  But if the experience to &#8220;immerses&#8221; us, it will have nothing to do with the machine, and everything to do with the flowers and the water. The best way to truly create total immersion is by creating better experiences.  Now that we we have a broader acceptance of the idea that that video games just might be capable of involving us emotionally, it&#8217;s time to take the next step, and let them do just that.</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/03/Better.than_.Life_.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/03/Better.than_.Life_.jpg" alt="" title="Better.than.Life" width="400" height="313" class="alignnone size-full wp-image-1463" /></a></p>
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		<title>Generative Product Design</title>
		<link>http://negatendo.net/blog/2010/03/08/generative-product-design/</link>
		<comments>http://negatendo.net/blog/2010/03/08/generative-product-design/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 19:07:56 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1444</guid>
		<description><![CDATA[In generative design a designer does not create the final product but rather a system, algorithm or tool that in turn generates the final product. Being a computer geek I&#8217;ve always been interested in generative design. But generative product design is an something I&#8217;ve hardly thought of. If personal fabricators take off some very interesting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/03/cellular_bowlgenerative_design_piasecki.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/03/cellular_bowlgenerative_design_piasecki.jpg" alt="" title="cellular_bowlgenerative_design_piasecki" width="500" height="340" class="alignnone size-full wp-image-1458" /></a></p>
<blockquote><p>In generative design a designer does not create the final product but rather a system, algorithm or tool that in turn generates the final product.</p></blockquote>
<p>Being a computer geek I&#8217;ve always been interested in generative design. But generative <em>product</em> design is an something I&#8217;ve hardly thought of.  If personal fabricators take off some very interesting stuff could develop here. This blog has some interesting thoughts on the subject.</p>
<p><a href="http://www.shapeways.com/blog/archives/390-Dasign-data-driven,-evolutionary,-algorithmic-generative-design.html">Shapeways: blog: Dasign: data driven, evolutionary, algorithmic &#038; generative design</a></p>
<p><a href="http://www.wired.com/beyond_the_beyond/">[ via ]</a></p>
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		<title>Welcome this Week&#8217;s Guest Non-Blogger: Keith</title>
		<link>http://negatendo.net/blog/2010/03/02/welcome-this-weeks-guest-non-blogger-keith/</link>
		<comments>http://negatendo.net/blog/2010/03/02/welcome-this-weeks-guest-non-blogger-keith/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 19:34:55 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1440</guid>
		<description><![CDATA[I am introducing a new feature today on Negatendo.net. Every week (maybe), I will choose a fellow non-blogger to guest non-blog on my site. Just like me, they won&#8217;t post or &#8220;blog&#8221; (as the kids like to say) anything at all. If you&#8217;re interested in being a guest non-blogger, just contact me. Being a guest [...]]]></description>
			<content:encoded><![CDATA[<p><em>I am introducing a new feature today on Negatendo.net.  Every week (maybe), I will choose a fellow non-blogger to guest non-blog on my site.  Just like me, they won&#8217;t post or &#8220;blog&#8221; (as the kids like to say) anything at all.  If you&#8217;re interested in being a guest non-blogger, just contact me.  Being a guest non-blogger will help us both absolve some of the pointless guilt we feel for not blogging even though we would totally love to do more often it if we just had the time.  Of course, only people who either don&#8217;t blog enough or not at all can be guest non-bloggers.</em></p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/03/IMG_7700_square.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/03/IMG_7700_square.jpg" alt="" title="IMG_7700_square" width="500" height="500" class="alignnone size-full wp-image-1455" /></a></p>
<p>Keith is someone that my younger brother went to college with.  He&#8217;s a good looking guy that knows how to skateboard fairly well.  He also knows quite a lot about fancy mixed drinks.  I met him once IRL and at the time he had red hair but that was not his natural hair color. He used to travel a lot for work but now it sounds like he is settling down.  He&#8217;s been playing Borderlands a lot, which is a good game. You can <a href="http://twitter.com/mentalflossboy">follow Keith&#8217;s adventures at Twitter</a>.</p>
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		<title>Golden Orb Spider Farm</title>
		<link>http://negatendo.net/blog/2010/02/26/golden-orb-spider-farm/</link>
		<comments>http://negatendo.net/blog/2010/02/26/golden-orb-spider-farm/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 22:15:32 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1437</guid>
		<description><![CDATA[Golden Orb Spider Farm &#8230; speculates on a plausible near future where we become reliant on synthetic organs to replace body parts, in particular the womb. The project is based on research into how spider silk might become a material of choice for prototyping scaffolds on which to grow human tissue. &#8230; Golden Orb spider [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/02/giftphoto1.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/02/giftphoto1.jpg" alt="giftphoto1" title="giftphoto1" width="425" height="425" class="alignnone size-full wp-image-1438" /></a></p>
<blockquote><p>Golden Orb Spider Farm &#8230; speculates on a plausible near future where we become reliant on synthetic organs to replace body parts, in particular the womb. The project is based on research into how spider silk might become a material of choice for prototyping scaffolds on which to grow human tissue. &#8230; Golden Orb spider farm speculates that employers may want to persuade their high calibre employees to delay having children in return for hi-tech fertility insurance. Female employees would receive glass Gold Orb spider farms in which to house and breed spiders. The women would feed spiders with flies every day. Once a month, a silking machine would extract several metres from each spider in the farm. In due course this gift is passed on to the child that emerges from the silky womb. Once used, this object might take on a new role of a family heirloom.</p></blockquote>
<p><a href="http://www.we-make-money-not-art.com/archives/2010/02/adam-smith-ads4-have-a.php">Golden Orb Spider Farm &#8211; we make money not art</a></p>
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		<title>Why You Can&#8217;t Work at Work</title>
		<link>http://negatendo.net/blog/2010/02/24/why-you-cant-work-at-work/</link>
		<comments>http://negatendo.net/blog/2010/02/24/why-you-cant-work-at-work/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 16:13:58 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1434</guid>
		<description><![CDATA[This made me realize that 37 Signal&#8217;s whole mission is to remake the workplace. [ via ]]]></description>
			<content:encoded><![CDATA[<p><script src="http://video.bigthink.com/player.js?embedCode=03NG42MTqVnn6kOnuDv8k_iDC2HEGniT&#038;height=288&#038;width=512&#038;autoplay=0&#038;deepLinkEmbedCode=03NG42MTqVnn6kOnuDv8k_iDC2HEGniT"></script></p>
<p>This made me realize that <a href="http://37signals.com/">37 Signal&#8217;s</a> whole mission is to remake the workplace.</p>
<p><a href="http://twitter.com/zeldman">[ via ]</a></p>
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		<title>Lego Taggers</title>
		<link>http://negatendo.net/blog/2010/02/22/lego-taggers/</link>
		<comments>http://negatendo.net/blog/2010/02/22/lego-taggers/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 01:39:35 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[image]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1420</guid>
		<description><![CDATA[Everything in the Urban Culture and Lego group on Flickr is pretty neat, but the Lego graffiti tags by people like Shannon Ocean just might be the coolest thing you&#8217;ll see all week. [ via ]]]></description>
			<content:encoded><![CDATA[<p>Everything in the <a href="http://www.flickr.com/groups/1093064@N23/pool/">Urban Culture and Lego</a> group on Flickr is pretty neat, but the Lego graffiti tags by people like <a href="http://www.flickr.com/photos/10104652@N06/">Shannon Ocean</a> just might be the coolest thing you&#8217;ll see all week.</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/02/4364887410_7e55f5da0d.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/02/4364887410_7e55f5da0d.jpg" alt="4364887410_7e55f5da0d" title="4364887410_7e55f5da0d" width="500" height="232" class="alignnone size-full wp-image-1421" /></a></p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/02/4336010744_56e5c2370e.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/02/4336010744_56e5c2370e.jpg" alt="4336010744_56e5c2370e" title="4336010744_56e5c2370e" width="500" height="238" class="alignnone size-full wp-image-1426" /></a></p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/02/4338496123_30d9948592.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/02/4338496123_30d9948592.jpg" alt="4338496123_30d9948592" title="4338496123_30d9948592" width="500" height="375" class="alignnone size-full wp-image-1422" /></a></p>
<p><a href="http://albotas.com">[ via ]</a></p>
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		<title>Dare to Tweet Stupid</title>
		<link>http://negatendo.net/blog/2010/02/17/dare-to-tweet-stupid/</link>
		<comments>http://negatendo.net/blog/2010/02/17/dare-to-tweet-stupid/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 23:12:17 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1407</guid>
		<description><![CDATA[Dear Internet, That Google Buzz kerflufle was scary, huh? No one wants their personal address book viewable to the world. Big mistake on Google&#8217;s part, no argument there. And things are just getting scarier in your private areas all the time now, huh? Did you see Please Rob Me? WT ever-loving F! Now, just because [...]]]></description>
			<content:encoded><![CDATA[<p>Dear Internet,</p>
<p>That <a href="http://www.huffingtonpost.com/leslie-harris/buzz-or-bust_b_466133.html">Google Buzz kerflufle</a> was scary, huh?  No one wants their personal address book viewable to the world.  Big mistake on Google&#8217;s part, no argument there.  And things are just getting scarier in your private areas all the time now, huh? Did you see <a href="http://pleaserobme.com/">Please Rob Me</a>? WT ever-loving F! Now, just because you use Twitter, <em>someone can come to your house and steal your shit</em>!  And my god, all this time, you&#8217;ve been giving people like Google, Microsoft, and Amazon your files, your photos&#8230; your lives!  Not to mention those blog posts you&#8217;ve just been <em>willing publishing</em> &#8211; those babies are gonna&#8217; probably get you fired or worse.  Oh Jesus, you just now realized it&#8217;s only a matter of time until that picture of you dropping trow at the university football game appears on <a href="http://failblog.org">Failblog.org</a>&#8230;.</p>
<p>And that is what is a thousand times scarier than anything having to do with Google Buzz, Internet: how you&#8217;re reacting to it.  You&#8217;re turtling.  Hiding.  Feeling more fear about privacy and &#8220;internet presence&#8221; then ever before. The thing is, that kind of thinking is going to ruin you long before Google Buzz ever does.  Hiding is not your thing, Internet.  Sharing is.</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/02/timmy.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/02/timmy-300x225.jpg" alt="timmy" title="timmy" width="300" height="225" class="alignnone size-medium wp-image-1409" /></a></p>
<p>One of my favorite South Park episodes is <a href="http://en.wikipedia.org/wiki/Timmy_2000">Timmy 2000</a>.  (If you&#8217;ve never seen it, <a href="http://www.southparkstudios.com/guide/404">you can watch it for free here</a>).  Not only does Timmy 2000 expose one of the most evil drugs ever created (<a href="http://en.wikipedia.org/wiki/Methylphenidate">Ritalin</a>) for what it really is, but it also tells a related story about a retarded kid named Timmy who becomes a singer in band.  Of course, this offends many, who immediately assume that the band, or the audience, is there to make fun of Timmy (whose gruff, over-excited, repetitive yelling of his own name pairs perfectly with the band&#8217;s music).  Never mind, of course, the fact that Timmy actually <em>wants</em> to be in the band, and is quite enjoying rocking out the whole time &#8211; something apparently obvious only to South Park&#8217;s children.  </p>
<p>Timmy 2000 so brilliantly shows us that the people that are offended by Timmy aren&#8217;t trying to protect Timmy from mockery, but are actually trying to hide ever having to deal with him in the first place.  Like all the stupid, offensive, and just plain evil crap on the internet, Timmy, being there, in your face, forces you to deal with him.  And, more importantly, Timmy is not rotting away in safe misery inside his house and out of the way of others.  He is actually happy.  Of course, make no mistake, he could get hurt.  Putting someone or something out there for mockery always has the chance to cause hurt.  What&#8217;s more harmful though is never giving that person or thing the chance to be laughed at to begin with.</p>
<p>There are kids, being born today, who will basically grow up entirely on the Internet. Unlike us old people, these kids will not know a whole lot about the world or themselves before they start sharing their lives with pretty much anyone who wants to watch. They are probably going to do some pretty stupid shit.  Doing stupid shit is part of being a kid.  It&#8217;s how you grow up and learn.  Doing stupid shit is part of being an adult sometimes too.  Are we really going to tell everyone to stop doing stupid shit?  Isn&#8217;t the freedom and capability for anyone, anywhere to do stupid shit on the Internet part of what makes the Internet what it is?  Part of the social and self discovery we get out of it?</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gnkFHWtkAz0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gnkFHWtkAz0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>It seems there are two places we can go from here:</p>
<p>The first is a world where suddenly being stupid matters a lot less, and what you do with it matters more.  Where, yea, we piss each other off, and we don&#8217;t all get along, but at least we accept that the internet is probably big enough for all of us.  (It does scale, after all.)  That would be nice.</p>
<p>The second is basically something I can only describe as debilitating cultural self-oppression. A world where we all mutually agree that the internet is a place to conform, comply, and go unchallenged, and if you can&#8217;t do that then get the hell off &#8211; this is not a tool for you.  Perfectly cull each tweet.  Never post anything even just a <em>little</em> odd to Facebook.  And if you do, it had better please the maximum number of people. It had better obtain the maxiumum amount of <a href="http://en.wikipedia.org/wiki/Whuffie">whuffie</a>. And it it does not, it shouldn&#8217;t have been posted in the first place. Of course, if this is how things go, most would simply decide to never post anything at all, just to be safe.  Never try and you will never fail.</p>
<p>Or as <a href="http://www.metafilter.com/user/1161">straight</a> responds to another commenter in <a href="http://www.metafilter.com/89259/All-Your-Online-Lives-Are-Belong-To-Us#2953425">this thread on Metafilter</a>:</p>
<blockquote><p><em>I live by a simple rule: Don&#8217;t do anything on the internet that you wouldn&#8217;t want somebody knowing about.</em></p>
<p>Don&#8217;t be a union organizer. Don&#8217;t be a whistleblower. Don&#8217;t offer &#8216;lay&#8217; advice in your field of expertise. Don&#8217;t stand up for anyone who is unpopular. Don&#8217;t comfort a victim of trauma by sharing your own very personal traumatic story. Don&#8217;t ask questions about sex or any other embarrassing topic. Don&#8217;t participate in an investigation of powerful people or corporations. Don&#8217;t put out feelers for other job opportunities when you&#8217;ve already got a job. Don&#8217;t tell jokes that would offend your mother or your boss or your grandma&#8217;s minister or your ten-year-old nephew or your next-door neighbor. Don&#8217;t criticize the government. Never write a love letter more personal than a Hallmark Greeting Card.</p>
<p>Just conform. You&#8217;ll have nothing to worry about.</p></blockquote>
<p>I had my moment too, Internet, where I freaked out about the Google Buzz thing.  I wanted to stop sharing completely, to be honest.  But I&#8217;ve since changed my mind.   Because I&#8217;ve learned it&#8217;s OK to show a little fail.  It&#8217;s just inevitably going to happen if you choose share your life with others.  Now, I&#8217;m not saying the thing to do in response is immediately go publish a picture of your penis to your Flickr.  I&#8217;m merely saying we could all stand to relax about this stuff just a teeny, tiny bit.  And better yet, have the bravery to keep doing what you do, even after Google broke your heart. Know that we&#8217;re all going to be around for a very long time, we are all going to be stupid, and with that we can all learn and change. Dare to Tweet stupid. That&#8217;s really what you&#8217;re all about, internet, you big, lovely mess.</p>
<p>Love,</p>
<p>Brett</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/02/lolcata93e54b6b40f3646fd09f15fff6999261cc2fbfd.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/02/lolcata93e54b6b40f3646fd09f15fff6999261cc2fbfd-300x225.jpg" alt="lolcata93e54b6b40f3646fd09f15fff6999261cc2fbfd" title="lolcata93e54b6b40f3646fd09f15fff6999261cc2fbfd" width="300" height="225" class="alignnone size-medium wp-image-1410" /></a></p>
<p>(Thanks to <a href="http://george.hotelling.net/">George</a> for some conversations and links that helped inspire this post.)</p>
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		<title>twoyoutubevideosandamotherfuckingcrossfader.com</title>
		<link>http://negatendo.net/blog/2010/01/22/twoyoutubevideosandamotherfuckingcrossfader-com/</link>
		<comments>http://negatendo.net/blog/2010/01/22/twoyoutubevideosandamotherfuckingcrossfader-com/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 19:44:49 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1393</guid>
		<description><![CDATA[twoyoutubevideosandamotherfuckingcrossfader.com. [ via ]]]></description>
			<content:encoded><![CDATA[<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/01/Untitled.png"><img src="http://negatendo.net/blog/wp-content/uploads/2010/01/Untitled-300x141.png" alt="Untitled" title="Untitled" width="300" height="141" class="alignnone size-medium wp-image-1394" /></a></p>
<p><a href="http://www.twoyoutubevideosandamotherfuckingcrossfader.com/">twoyoutubevideosandamotherfuckingcrossfader.com</a>.</p>
<p><a href="http://delicious.com/revgeorge">[ via ]</a></p>
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		<title>A Tool to Deceive and Slaughter</title>
		<link>http://negatendo.net/blog/2010/01/21/a-tool-to-deceive-and-slaughter/</link>
		<comments>http://negatendo.net/blog/2010/01/21/a-tool-to-deceive-and-slaughter/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 23:32:29 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[image]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1388</guid>
		<description><![CDATA[Title: A Tool to Deceive and Slaughter Year: 2009 Artist: Caleb Larsen Dimensions: 8&#8243;x8&#8243;x8&#8243; Medium: Acrylic, custom electronics, programming, internet connection, online auction. Description: This object perpetually attempts to sell itself on eBay. A Tool to Deceive and Slaughter (2009) &#8211; Caleb Larsen &#8211; eBay (item 190367275705 end time Jan-28-10 14:39:47 PST):]]></description>
			<content:encoded><![CDATA[<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/01/photo1size700.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/01/photo1size700-300x199.jpg" alt="photo1size700" title="photo1size700" width="300" height="199" class="alignnone size-medium wp-image-1389" /></a></p>
<blockquote><p>Title:  	A Tool to Deceive and Slaughter<br />
Year: 	2009<br />
Artist: 	Caleb Larsen<br />
Dimensions: 	8&#8243;x8&#8243;x8&#8243;<br />
Medium: 	Acrylic, custom electronics, programming, internet connection, online auction.<br />
<strong>Description: 	This object perpetually attempts to sell itself on eBay.</strong></p></blockquote>
<p><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&#038;item=190367275705">A Tool to Deceive and Slaughter (2009) &#8211; Caleb Larsen &#8211; eBay (item 190367275705 end time Jan-28-10 14:39:47 PST):</a></p>
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		<title>Neptune&#8217;s Pride</title>
		<link>http://negatendo.net/blog/2010/01/14/neptunes-pride/</link>
		<comments>http://negatendo.net/blog/2010/01/14/neptunes-pride/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 13:45:57 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1386</guid>
		<description><![CDATA[I have always been hoping a modern equivalent to the old BBS door game Trade Wars would one day appear online. I&#8217;m not sure if Trade Wars is the inspiration for Neptune&#8217;s Pride, exactly, but there are definitely some similarities. I just signed up for a beta game. Won&#8217;t you join me? Neptune&#8217;s Pride [ [...]]]></description>
			<content:encoded><![CDATA[<p>I have always been hoping a modern equivalent to the old BBS door game <a href="http://en.wikipedia.org/wiki/Trade_Wars">Trade Wars</a> would one day appear online.  I&#8217;m not sure if Trade Wars is the inspiration for <a href="http://np.ironhelmet.com/">Neptune&#8217;s Pride</a>, exactly, but there are definitely some similarities.  I just signed up for a beta game.  Won&#8217;t you join me?</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/c8p6rqNYiMc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c8p6rqNYiMc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><a href="http://np.ironhelmet.com/">Neptune&#8217;s Pride</a></p>
<p><a href="http://www.rockpapershotgun.com/2010/01/14/irrational-pride-neptunes-pride-beta/">[ via ]</a></p>
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		<title>Pareidolia Aggregate</title>
		<link>http://negatendo.net/blog/2010/01/07/pareidolia-aggregate/</link>
		<comments>http://negatendo.net/blog/2010/01/07/pareidolia-aggregate/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 17:37:23 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[image]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1383</guid>
		<description><![CDATA[Click for big. [ via ]]]></description>
			<content:encoded><![CDATA[<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/01/WW0yf.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/01/WW0yf-300x137.jpg" alt="WW0yf" title="WW0yf" width="300" height="137" class="alignnone size-medium wp-image-1384" /></a></p>
<p>Click for big.</p>
<p><a href="http://reddit.com">[ via ]</a></p>
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		<title>Carrot on a Stick</title>
		<link>http://negatendo.net/blog/2010/01/06/carrot-on-a-stick/</link>
		<comments>http://negatendo.net/blog/2010/01/06/carrot-on-a-stick/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 17:00:49 +0000</pubDate>
		<dc:creator>Brett O'Connor</dc:creator>
				<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://negatendo.net/blog/?p=1361</guid>
		<description><![CDATA[If I were to make an un-authoritative and broad-stroke prediction about what new, pervading &#8220;thing&#8221; that we might see rise to the mainstream soon I would say its Game Mechanics for Everything. So yea, put me in that camp. Game mechanics, reward systems, flow theory, all come from our learning about how and why people [...]]]></description>
			<content:encoded><![CDATA[<p>If I were to make an un-authoritative and broad-stroke prediction about what new, pervading &#8220;thing&#8221; that we might see rise to the mainstream soon I would say its Game Mechanics for Everything.  So yea, put me in that camp.</p>
<p>Game mechanics, reward systems, flow theory, all come from our learning about how and why people do &#8220;work.&#8221; Concepts therein have been bandied around since Karl Marx, and even before, but I think they have never been so well articulated and exploited until now with computer and video games. Being able to achieve and accomplish something in a completely non-tangible, non-permanent way for hours at a time has to mean something about us and how we function &#8211; or prefer to function, more specifically.  Of course games are designed to change &#8220;work&#8221; into &#8220;fun,&#8221; which helps, but it&#8217;s almost scary how that &#8220;fun&#8221; can be essentially the same &#8220;fun&#8221; again and again. (Not counting for minor derivatives.)</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/01/Screenshot.png"><img src="http://negatendo.net/blog/wp-content/uploads/2010/01/Screenshot.png" alt="Screenshot" title="Screenshot" width="505" height="121" class="alignnone size-full wp-image-1362" /></a></p>
<p>But then consider the web.  One of the last big web buzzwords was &#8220;user generated content.&#8221;  I would argue that&#8217;s an idea on the verge of a pretty big backlash.  It&#8217;s getting stale, and has a fatal flaw.  Just submitting links to Digg and seeing them rise to the top isn&#8217;t gratifying or meaningful anymore.  There is an inherent game there, but it hasn&#8217;t been exploited. Rather than choose to make a better game, sites like Digg are just struggling to make a buck.  This is the flaw, because of course when that happens too much and in the wrong ways it upsets the community, who helped Digg get this far to begin with. </p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/01/8XTpWo.jpg"><img src="http://negatendo.net/blog/wp-content/uploads/2010/01/8XTpWo.jpg" alt="8XTpWo" title="8XTpWo" width="500" height="421" class="alignnone size-full wp-image-1378" /></a></p>
<p>I believe web visitors getting more and more jaded about giving you content without getting a reward or at least a carrot on a stick in return. This reward doesn&#8217;t have to be tangible, but it has to be there. &#8220;User generated content&#8221; should become &#8220;user gamed content.&#8221; There are sites like <a href="http://buzzfeed.com">Buzzfeed</a>, for example, whether or not they admit it, that behave much more like a game.  Buzzfeed is no Digg, of course, at least not yet.</p>
<p><a href="http://negatendo.net/blog/wp-content/uploads/2010/01/graph.png"><img src="http://negatendo.net/blog/wp-content/uploads/2010/01/graph.png" alt="graph" title="graph" width="400" height="220" class="alignnone size-full wp-image-1363" /></a></p>
<p>Related: <a href="http://www.flickr.com/photos/dpstyles/4141140976/">No doubt you&#8217;ve seen this checkout terminal at Target</a>&#8230;.</p>
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